TRAVEL BLAST

Travel Blast is a project I developed as a clone of popular match games, combining fun puzzle mechanics with an exciting travel theme. In this project, I focused on delivering a smooth gameplay experience while ensuring optimized performance.

The game is built on the classic mechanic of matching blocks to complete levels. However, to provide the best possible experience, I paid special attention to performance optimization, memory management, and efficient processing. I designed the system to minimize CPU and GPU usage, ensuring smooth performance across all devices.

Travel Blast is a portfolio project that showcases both my game development skills and my expertise in optimization. It serves as a strong example of how I can develop and refine a large-scale puzzle game from the ground up.